

Players must use ' aerobatics' to control the driver in-flight, but overusing it will increase drag, which will slow the driver down and possibly prevent him/her from reaching the designated target.

In the numerous stunt minigames the goal is to shoot themselves out of the car and complete objectives like knocking down a set of bowling pins, hitting the designated spots on a dartboard, score a field goal or fly through flaming hoops. During the race, the driver may be thrown out of the car if slammed into a wall at a high speed. The ragdoll physics in the sequel have been greatly updated. A PlayStation Portable port of Ultimate Carnage was released as FlatOut: Head On. Īn enhanced port was released in 2007 for the Xbox 360 and Windows as FlatOut: Ultimate Carnage. In 2014, a Linux version of the game was released on GOG.com as part of the launch of Linux support. In 2008, an OS X version of the game was released by Virtual Programming. It was released in Russia on June 29, 2006, in Europe on June 30, and in North America on August 1. The game has three car classes: derby, race, and street. A notable change is the tire grip players can take more control of their car, worrying less about skidding in tight turns. This game is themed more on the street racing/import tuner scene than its predecessor. It is the sequel to the 2004 game FlatOut. FlatOut 2 is an action racing video game developed by Bugbear Entertainment and published by Empire Interactive in Europe and Vivendi Universal Games in North America.
